ADVANCEMENT
- or - Gettin' better at fightin', killin' and making 'em bleed! 
Some tips on character creation:

Now, to progress as a warrior the one thing you'll need is experience (skill points), and the best experience you can get is from killin'. However, as a new player you will find that your lack of armor and your lack of skill in your chosen weapon make the prospect of killin' somethin' without getting yourself killed a little difficult. So how do you become a great and powerful killin' machine like Vino? Well, consider these pointers for a start:
ONE: Consider your traits and racial bonuses carefully. They can, if you choose them carefully, effect your character's overall effectiveness, rate of advancement and even personality. See: Traits on the next page for a complete list of positive, negative and neutral traits as well as racial bonuses.
TWO: You will want to work on your weapon skill a little before you start hunting. Specifically, you'll want to learn two or three specific manuveurs. A safe way of doing this are the training dummies at Leda's and Gilven's (as well as other training shops). They are a little difficult to hit but they don't fight back. Still, they are a rather slow and tedious way of improving your initial skill point total but worth the time and effort.
THREE: Never unlearn anything. Ever. Never ever. The skill points you get back are a pittance compared to how much you spent getting that skill. It's always better to just earn the skill points to buy whatever it is you are wanting. Trust me on this.
FOUR: Read up on the weapon or trade skill you have chosen. Know what the skill/manuveur you are buying does before you spend hard earned skill points on it. Know what weakness you weapon has so that you can pay special attention to those areas. If you learn ACM's and/or Shields, know which manuveurs in these skill sets will cover your weapons weaknesses. If you are a tradesman know which skills will earn you money, which you can use to earn skill points and which are in demand by other players.
FIVE: If you are a warrior, you will definately need Armed Combat Manuveurs or Shields (or both) to compliment your weapon skill. If you're working the dummy in your first days, make sure and get all the manuveurs you want (and get them all up to rank 10) before you get a total of ten ranks in your primary weapon.


Character Advancement:

To get better, or advance, in any of your character's skills requires two things initially: skill points and money.
The cost of training for your character depends on your current level. That is, the higher the Rank you are training for, the higher the cost. As such, the lower Ranks are relatively cheap - just about a denar or two usually, thought the cost rises with your current Rank.
Skill points (the "experience points" of TEC) are worth their weight in gold, literally. You will find that they are not nearly as easy to come by as you would wish, though that is the challenge, eh? This is why it is considered very bad manners to jump in and attack another guy's target without permission. Finding an animal to fight is sometimes hard, especially if there are a lot of other people hunting in that area at the same time. But, then again, if you are a newbie and hunting at a time when few, or no, other hunters around, you may find yourself swamped with rats (or whatever). Try to visit the hunting grounds when there are not a lot of people there, but some.
So we see that in order to train you will first need skill points, and the way to get skill points is to use the skill itself. For combat, let's say the one-handed swords skill for example, you will have to actually fight, gaining skill points along the way.
So when you have a few skill points and are ready to train go visit the appropriate trainer for your skill. 


Trainers:

Timmis' / Leda's Training - Leda teaches Staves, Clubs and Armed Combat Maneuvers. From the Stone Toga mark go west once, south-west once, south once and then east once. There is a training dummy available for newbies to train with. (walk to toga: W - SW - S - E)
Gilven's Training - Gilven teaches Swords, Knives, Shield and Spear. There is also a training dummy available for practice.  From the Bronze Mark, go twice east, twice north-east, once north, five times east, twice north and then once east (walk to bronze: Ex2 - NEx2 - Ex5 - Nx2 - E)
Rooks' Training - Rook teaches Staves.  From the Bronze Mark, go twice east, twice north-east, once north, five times east, once north and then twice east (walk to bronze: Ex2 -, NEx2 - Ex4 - N - Ex2)
The Perry Inn - Fern teaches Bows. Walk to the vetallun crossroads. From there go once south, then into the inn to the west. She is right there. (walk to cross - Sx1 - enter the inn)
Pratarian's Axe Training - Pratarian teaches Axes. From the Bronze Mark, go twice east, twice north-east, once north, six times east, once south (walk to bronze; Ex2 - NEx2 - N - Ex6 - S) 


To receive training from a trainer first go to the trainer and use the command Learn to see a list of skills that trainer teaches.
Once you have the list, look at the number to the right, separate by a slash ( # / # ) . The number to the left indicates the cost, in skill points, to learn the basics of the skill. (This is used to learn a new maneuver or skill). If you are advancing in a skill you already have then you need only be concerned with the number to the right. This is the cost, in skill points, for advancing your skill one Rank.
So, if you are Rank 1 in, for example, One Handed Swords then learning Rank 2 will cost you 5 skill points. If you have enough skill points purchase the next Rank or the new skill / maneuver that you desire, just use the command string: learn <skill/manuveur name> from <trainer>. For example: learn swords from gilven. Once you have done this the game will inform you how much the new Rank (or skill or maneuver) will cost you and ask if you would still like to learn it.  If you have the coin and can afford the price enter "Y". The game will automatically subtract the balance from your belongings (remember to keep the container holding you money open or the trainer won't "see" it) and add the new Rank (or skill or maneuver or whatever).
And there you have it, it's as easy as that. Now go back to the hunting ground and get some more killin' in. When the trouble goes down in Iridine you'll need your skills to meet the challenge. Take the time to hunt and train while you have it.


Skill Levels
1 - 9   Novice
10 - 19   Practiced
20 - 29   Familiar
30 - 39   Learned
40 - 49   Capable
50 - 59   Outstanding
60 - 69   Expert
70 - 79   Adept
80 - 89   Master
90+  Grandmaster
Thanks to Titanion "the nitpicker" for corrections to the Skill Levels list !