Now,
to progress as a warrior the one thing you'll need is experience (skill
points), and the best experience you can get is from killin'. However,
as a new player you will find that your lack of armor and your lack of
skill in your chosen weapon make the prospect of killin' somethin'
without
getting yourself killed a little difficult. So how do you become a
great and
powerful killin' machine like Vino? Well, consider these pointers for a
start:
ONE:
Consider your traits and racial bonuses carefully. They can, if you
choose them carefully, effect your character's overall effectiveness,
rate of advancement
and even personality. See: Traits on
the
next page for a complete list of positive, negative and neutral traits
as well as racial bonuses.
TWO: You
will want to work on your weapon skill a little before you start
hunting. Specifically, you'll want to learn two or three specific
manuveurs. A
safe way of doing this are the training dummies at Leda's and Gilven's
(as well as other training shops).
They are a little difficult to hit but they don't fight back. Still,
they are a rather
slow and tedious way of improving your initial skill point total but
worth
the time and effort.
THREE:
Never unlearn anything. Ever. Never ever. The skill points you get back
are a pittance compared to how much you spent getting that skill. It's
always better to just earn the skill points to buy whatever it is you
are wanting. Trust me on this.
FOUR:
Read up on the weapon or trade skill you have chosen. Know what the
skill/manuveur you are buying does before you spend hard earned skill
points on it. Know what weakness you weapon has so that you can pay
special attention to those areas. If you learn ACM's and/or Shields,
know which manuveurs in these skill sets will cover your weapons
weaknesses. If you are a tradesman know which skills will earn you
money, which you can use to earn skill points and which are in demand
by other players.
FIVE: If you are a warrior,
you will definately need Armed Combat Manuveurs or Shields (or both) to
compliment your weapon skill. If you're working the dummy in your first
days, make sure and get all the manuveurs you want (and get them all up
to rank 10) before you get a total of ten ranks in your primary weapon.
To
get better, or advance, in any of your character's skills requires two
things initially: skill points and money.
The
cost of training for your character depends on your current level. That
is, the higher the Rank you are training for, the higher the cost. As
such,
the lower Ranks are relatively cheap - just about a denar or two
usually,
thought the cost rises with your current Rank.
Skill
points (the "experience points" of TEC) are worth their weight in gold,
literally. You will find that they are not nearly as easy to come by as
you would wish, though that is the challenge, eh? This is why it is
considered
very bad manners to jump in and attack another guy's target without
permission.
Finding an animal to fight is sometimes hard, especially if there are a
lot of other people hunting in that area at the same time. But, then
again,
if you are a newbie and hunting at a time when few, or no, other
hunters
around, you may find yourself swamped with rats (or whatever). Try to
visit
the hunting grounds when there are not a lot of people there, but some.
So
we see that in order to train you will first need skill points, and the
way to get skill points is to use the skill itself. For combat, let's
say
the one-handed swords skill for example, you will have to actually
fight,
gaining skill points along the way.
So
when you have a few skill points and are ready to train go visit the
appropriate
trainer for your skill.
Timmis'
/ Leda's Training - Leda teaches Staves, Clubs and Armed Combat
Maneuvers. From the Stone Toga mark go west once, south-west once,
south
once and then east once. There is a training dummy available for
newbies
to train with. (walk to toga: W - SW - S - E)
Gilven's
Training - Gilven teaches Swords, Knives, Shield and Spear.
There
is also a training dummy available for practice. From the Bronze
Mark, go twice east, twice north-east, once north, five times east,
twice
north and then once east (walk to bronze: Ex2 - NEx2 - Ex5 - Nx2 -
E)
Rooks'
Training -
Rook teaches Staves. From the Bronze Mark, go twice east, twice
north-east,
once north, five times east, once north and then twice east (walk
to
bronze: Ex2 -, NEx2 - Ex4 - N - Ex2)
The
Perry Inn - Fern
teaches Bows. Walk to the vetallun crossroads. From there go once
south,
then into the inn to the west. She is right there. (walk to cross -
Sx1 - enter the inn)
Pratarian's
Axe Training - Pratarian
teaches Axes. From the Bronze Mark, go twice east, twice
north-east,
once north, six times east, once south (walk to bronze; Ex2
-
NEx2 - N - Ex6 - S)
To
receive training from a trainer first go to the trainer and use the
command
Learn to see a list of skills that trainer teaches.
Once
you have the list, look at the number to the right, separate by a slash
( # / # ) . The number to the left indicates the cost, in skill points,
to learn the basics of the skill. (This is used to learn a new maneuver
or skill). If you are advancing in a skill you already have then you
need
only be concerned with the number to the right. This is the cost, in
skill
points, for advancing your skill one Rank.
So,
if you are Rank 1 in, for example, One Handed Swords then learning Rank
2 will cost you 5 skill points. If you have enough skill points
purchase
the next Rank or the new skill / maneuver that you desire, just use the
command string: learn <skill/manuveur name> from
<trainer>.
For example: learn swords from gilven. Once you have done this
the
game will inform you how much the new Rank (or skill or maneuver) will
cost you and ask if you would still like to learn it. If you have
the coin and can afford the price enter "Y". The game will
automatically
subtract the balance from your belongings (remember to keep the
container
holding you money open or the trainer won't "see" it) and add the new
Rank
(or skill or maneuver or whatever).
And
there you have it, it's as easy as that. Now go back to the hunting
ground
and get some more killin' in. When the trouble goes down in Iridine
you'll
need your skills to meet the challenge. Take the time to hunt and train
while you have it.