| Armor
set # 1: Leather tunic (Venina's) Leather breeches (Venina's) Glove (Venina's) Belt (Venina's) Leather helmet (Harach's) Heavy hobnailed soldier's boots (Waike's) Stiff leather pteryges (Harach's) Leather arming jerkin (Waike's) Leather shoulder pterygyes (Harach's) Leather cuirass (Harach's) or Padded armor (Harach's) Sagum |
Armor
set # 2: |
Armor
set # 3: |
*If
your opponent should get the better of you, you can disengage with the
retreat command. You can use the command string retreat
<direction>
to escape to an adjacent area and avoid your opponent re-engaging you
before
you get away (example: retreat west). Then run and find
yourself
a healer.
In
TEC there are five combat postures; berserk, aggressive, normal, wary
and
defensive. You will begin the game in the normal combat posture
and will remain in that posture unless you change it. Each posture
effects
how easy a target you present to your opponent and how easy it is for
you
to hit your target.
| Berserk | All offense, no defensive capability. |
| Aggressive | Mostly offensive, little defensive capability. |
| Normal | Equal attention to offense and defense. |
| Wary | Mostly defense, little offensive capability. |
| Defensive | All defense, no offensive capability |
