approach
<target> -
moves you to within striking distance of your target. Beware, this is a
dead giveaway that you intend to attack.
attack <target> -
if you are wielding a weapon, this command will cause you to take a
swing
at your target. However, this is a basic attack and does not utilize
any
specific manuveurs you may have learned.
passive - this
toggles
your "passive" mode on or off. Places your character in a state that
will
allow others to manipulate you in various physical ways. Other
characters
will be able to move you, strip you of equipment, etc. It's main use
for
you is surrendering to others (especially the constables, very highly
recommended
if the connies are trying to arrest you).
retreat - causes
your character to attempt to back out of a fight. Good if you are
losing
or about to collapse from exhaustion, etc. Beware, retreating takes a
few
seconds and some creatures are quick enough that they may re-engage
before
you can get away.
(You can also use the
command
string retreat <direction> to "jump" into an adjacent
area when
you retreat. Very useful in escape exceptionally aggressive opponents.)
scan <direction> -
actually a command intended for archers to identify targets that are
out
of sight (not in the same area). Everyone can use it, though, to look
for
targets that are an area or more away.
wield <weapon> - causes
you to ready your weapon for combat. You must wield a weapon before you
can attack with it.
You can now train up to a certain level. This will allow you to
train without
revealing your real skill, or to restrict the number of lessons learned
by
your pupil.
teach <skill> to <character>
- Used to teach others characters the skills you know. You also specify
to what level you are willing to teach.
For example: teach <skill> to
<level> (Example: teach swords slash to 30)
practice - toggles
on and off your "practice" mode. This will allow you to strike a target
without doing any damage. Good for "sparring" with other players in
weapons
practice. If you are not in practice mode when you spare, you
are
doing damage to your sparring partner. Characters have died that way.
fight <level (see below)> -
When sparring, you can choose whether or not to fight using your full
strength. Example fight
toyingly,
fight
all-out
fight seriously
fight half-serious
fight barely serious
fight toyingly
Fighting all-out will cause you to engage in combat with everything you
have.The other options will reduce the rank bonus of your offensive and
defensive skills by a certain fraction. Type fight on its own to see your current
mode or to review your options.
@event
- give you the current event list with a short description of each
evening's event.
@forum - gives you
access to the forums (aka the "mail", used in the welcome area).
@help -
accesses the help files from the welcome area.
@menu - accesses
the main menu (used in the welcome area).
@newbie - toggles
on and off your "newbie" status. You will probably want to leave this
alone
until you get a feel of the place, then toggle it "off".
@macro - opens up the macro
menu, allowing you to assign macros for your character (see the
"macros" sections). *
exit - obviously,
this is your way out of the game.
help - accesses
the
help files while in the game.
who - gives you a
list of who is in the game with you. Other new characters will show on
the who-list in blue.
toggle-think - turns on or off
the think-net. *
retrieve <item> - allows you to recover an item you
accidently recently. Costs you 100 role points, though.*
"
or say to <person> <text> - allows your
character to address
a statement (your "text") directly at a specific person.
' or say - causes
your character to make a statement that can be heard by everyone in the
same area.
: or emote
<text>
- causes a statement to be made about your character that you can
determine.
For example, if a player name Calabus typed: <emote
scratches
his head> it will cause everyone in the same area to see the
message: <Calabus
scratches his head.> Remember to add the period to the end of the
emote,
the game won't do it for you.
% or think
<text>
- if you have your toggle-think toggled "on" then this command will
broadcast your thoughts to everyone else in the game who has their
toggle-think
turned on as well.
mutter
<text>
- causes your character to mutter something about (whatever). For
example,
if a player name Dionysus typed: <mutter damned connies> it will
cause
everyone in the same area to see the message: <Dionysus mutters
something
about damned connies>
sing <text> - same
as the ' or say command except you sing rather than speak.
yell <text> -
same as the ' or say command except that everyone in your area,
and in as many as one or two areas away, can hear what you yelled.
condition - gives
you an account of all the information covered in the colored lines on
the
bar (Health, Fatigue, Portage and Hunger). Also lists all wounds you
have
received, whether they are bleeding and how bad they are.
inventory - gives
you a list of all items you are wearing or carrying. Any open
containers
will have their contents listed as well.
iw - gives a
complete
list of all items you are carrying, as well as relative weight of each
item.
gaze - gives you
a short prose of what you can see in the distance around you. Describes
all landmarks within your line of sight. Good if you get lost in the
woods
outside of town or in some twisting alleyway.
history - gives
you
a rundown on your character's past history. Basically, it lists all the
choices you made in describing where your character came from, where
they
live, etc. from character generation menus when you first created your
character.
inhand gives a
listing
of only the items you are carrying in your hands.
inspect <item> - shows
you the quality and current condition of an item.
look or look
<direction>
- gives the detailed description of the area you are in or of an
adjoining
area if a direction is specified.
read <readable item>-
allows you to read the text written on a piece of paper, sign, posters,
notices, etc.
scan <direction>
-
indicates any targets within bow range in the direction you
indicate.
search - causes
your character to spend a moment or two searching an area for hidden
doors,
etc.
sizeup - gives a
rough approximation of the size of the area or room you are standing in.
skills - list
all your skills and their current rank, level, rank bonus and skill
points
remaining on all the skills your character knows. (note: skills ?
gives you a list of all the command strings that you use to with your
skills
and skill <name of skill> shortens the list to only the
skill
set you specified.)
stats - gives all
your attribute scores, health points and background information on your
character.
time - gives the
time of day in the game.
watch - toggles a
"watch" mode for your character in which the movements of beasts or
other
characters within 3 or 4 areas is indicated. This can be rather
distracting
when you are not actually hunting so you can toggle it back off again
be
simply typing watch once more.
wealth - counts
and
totals all the coin you are carrying as well as any further coins you
may
be carrying in an open container.
weather - gives
you
a brief weather report for your area.
accept
<person> - causes your character to accept whatever item the
indicated
person is offering.
behead <corpse> - can
only be done to corpse that have heads. Obviously, the command removes
the corpse's head (see impale
and push).
buy <item> - causes
your character to automatically count and hand the proper amount of
money
for the indicated item to a shopkeeper. The shopkeeper then presents
the
item. (note: this only works with shopkeepers, not with other players.)
close <container>
- closes the indicated container.
disband - "shakes
loose" anyone following you.
discard <item> - followed
by a y/n prompt, this command destroys whatever item you discard. Good
for getting rid of burnt-out torches, rat parts, etc.
drag <person or
item>
<direction> - a slow but useful method of moving items too
heavy
to carry or a person who is unconscious (or in passive mode).
drink <liquid> -
causes your character to drink the liquid you indicate.
drop <item> - drops
an item out of your hand onto the floor/ground.
eat <food> - you
eat. Good when your character gets hungry. Any edible item will do.
empty <container>
or empty <container> into <another container> - causes
you to
empty the contents of a container onto the floor/ground or into another
container.
extinguish <light
source> - puts out your torch or lantern.
follow <person or
nearby moving target> - causes you to automatically follow your
target
wherever it goes, until they disband you or you move off in another
direction
yourself.
get <item> or get
<item> from <container, table, counter, etc.> - causes
you to
pick up an item from the area you're in or from a specific container.
impale <head> - while
wielding a spear, this command will mount any head you are holding onto
the spear. Be careful, though. This will render the spear useless for
fighting. It will cost 100 role points to have head removed from a
spear. (see behead and push).
label -
allows you to label a piece of paper, parchment, etc. This changes the
name of the paper to show your label, so it can be seen just by looking at the paper without
needing to read it
lay - you lay down
and relax. Good for use in the baths..
offer <item> to
<person/shopkeeper>
- you offer something to be accepted to whatever target you
specify.
open <container>
-
you open a container and get a list of it's contents.
play - from the
welcome
area, opens up the character menu for you to choose which character to
play, create and delete characters and spend role-points.
pour <liquid>
into
<container> - usually only used to pour oil from flasks into
lanterns.
It does give you the ability to pour from one container to another.
push <any spear with an head
impaled on it> - will plant any spear with a head impaled on
it (see impale) permanently
into the ground. (see behead and
impale).
rip <arrow> from <shield>
- removes an arrow stuck in a shield.
shread <paper type> - tear up a
paper, parchment, etc.
sit - you sit down.
skin <dead
creature>
- you will need to be holding a knife or dagger to do this. It
allows
you to skin an animal (or person, yuck!) of it's pelt, claws, teeth,
organs,
etc. You can also skin <item> from <dead creature>
such as
pelts and heads, etc.
stand - you stand
up. Beware, the game won't let you do anything for a few seconds after
you stand up.
stock - gives list,
with prices, of all the wares sold in the shop you are standing in.
stop - when using
the walk command, stop causes you to stop walking immediately, whether
you arrived at your destination or not. Good for changing directions in
the middle of a long walk.
ungroup - separates
a group of items into it's individual components.
unwield - causes
your character to stop wielding whatever weapon he may be.
watch - toggles on
and off your character's awareness of movement in areas adjacent to the
one he is in.
wear <item> -
you put it on, be it clothing, armor, etc.
write <paper type> -
allows you to write on a piece or paper, parchment, etc that you're
holding. Also used to write on slate boards and other writable material.
write
<paper type> in <language>
- allows you to write on a paper, parchment, etc in any language your
character knows.