MONEY,
MONEY, MONEY
-
or - The fine art of salvaging.
Healers,
trappers, tailors, locksmiths and thieves should probably check out the
wimps are people, too. section for details on
their
profession to earn their first incomes. This section was written with
the
warrior in mind who, unlike the less violent professions, have no means
of earning money initially other than salvaging. Healers may charge
small
fees for healing, locksmiths may seek temporary employment at Apula's
and
thieves...well, thieves can just steal something and hock it. You might
also want to check out Seyerus' Scavenging
site.
First,
you need the coin...
...and
the only way for an unarmed, unarmored newbie to get it is to Salvage.
Now, I don't want to deny the age-old traditions of beg, borrow and
steal,
certainly you can make money that way. But salvage offers the you a
more
honorable income without risking your reputation.
In Iridine there are a
variety
of items that you can collect and sell to shopkeepers for money. The
variety
is not extensive, gathering these things can be difficult and you won't
get much for them but if you work hard and stick to it you'll soon earn
enough to afford your first pieces of armor. And with armor you can
venture
into hunting areas that offer a somewhat more generous living.
| Unit |
Value in
Sens |
Value In
Denar |
Value in
Gold Cents |
| Bronze Sen |
1 |
1/12 |
1/300 |
| Silver Sterce |
3 |
1/4 |
1/100 |
| Silver Denar |
12 |
1 |
1/25 |
| Gold Cent |
300 |
25 |
1 |
When expressing a large
quantity
of money Iridinians often refer to the 'talent'. It is not a unit of
money
(there is no 'talent coin') but it does represent a set value.
Unit
Value in Denar Value in Gold
Cents
"Talent"
1562.5
62
Jobs:
There are jobs available in Iridine that require no skills
and pay a decent wage,
Net Cleaning
Directions: From the Toga Inn,
W, SWx2, Sx3, SW, Sx2, SWx4, Wx2, SW, Wx3 (you can mark here if you
like), NW, Nx3, NW,W,SW, N (through the door).
Instructions: Before you can clean nets, you will need a
brush. Buy a brush for 10 denars. You can keep it, of course, so you
won't ever need to buy another. To repair nets, you will need twine.
You will need more twine for each repair, though, and it costs 1denar
and 1 sterce.
Each net you repair and clean will net you between 2-10 denar each.
To begin, get a net from
the bin:
Get net from bin.
1- Buy twine
2- Get twine
3- Repair net
Repeat steps one to
three until the net is repaired.
Once the net is repaired, take your brush inhand and begin cleaning it.
Scrub net (Continue until the net is
clean).
Offer net to Uvol
Say to ovul change
Accept Uvol.
Viola, congratulations on a job well done!
Clam and mussel diving
Directions: Signaltower
island, in Keisto's shop. From the Toga Inn, Nx2, Wx3, NW (up the
ladder). You should now be on the ferry landing. Wait here for the
ferry to return, if it is not already there. When it arrives, go up the
ramp and wait on the ferry until it reaches the island. Then, go North
up the ramp. For the island's ferry landing: Wx2, NWx2, Nx4, then
through the door to the north into Keisto's shop.
Instructions: Read the sign in
Keisto's shop for instructions on diving. Enter the pool by typing go pool. You will be warned that you
are trying to enter the pool, just type "y" when prompted. You will
find yourself underwater. To move around use the command string swim <direction>, for example:
swim west.
Currents: You will quickly
find that, the further you venture from the shack, the more dangerous
the currents become. You will likely be dragged in one direction or the
other for a space or two by currents. This is not so bad, except that
further out from the shack you can encounter currents that stun you for
a little while, making you unable to move or even look around until the
stun wear off. If you are tired or needing air, this can be dangerous.
If you venture far enough out away from the shack, you can even get
washed up on the shore of the island (usually the northwestern
tip of the island). If this happens, just walk back down and around to
the shack and go again.
While in the water, look at
each area you enter. If you see a mussel or calm pick it up with get <mussel/clam>. You can
use the stow command to
designate your sack, or some other container, as your main container
(ex: stow <sack, backpack, etc.>)
and when your hands are full, you will automatically stow mussels and
clams in your preferred container. This will make the process and
little easier and less time consuming.
Pay attention to the game screen while diving. If you get the message
that "you have been underwater for a good while and you are starting to
feel the need for more air", then you need to start heading back to the
shack immediately. The area beneath the shack is "shallow water
underneath a plank shack". When you get here and you will find yourself
inside the shack again, laying down. Catch your breath, stand up, then stand up and go pool again.
When you are too tired to risk diving anymore, or have a good enough
haul that you are satisfied, just offer
the clams and mussels to Keistos, then say
to Keistos change, and
accept Keistos to receive your
pay. Good job!
[Note: Some clams have pearls in them. Don't know how much more you get
for pearls, but I would imagine a good bit more. Also, don't know if
you should sell these clams to Keistos or get the pearl and sell it to
Mondan. When I find a pearl, I'll let you know what I discover.]
Salvaging:
There are three ways to
scavenge. One is skinning the pelts from those animals that you kill
yourself. This is a great way for warriors to scavenge, of course.
Since you are going to be killing critters anyway to improve your
fighting skills, you might as well skin what you kill to earn the money
you'll need to pay for that training. I recommend skinning the pelts
from whatever corpse you come across in the meantime as well. Take
every opportunity to supplement your income. If you are a warrior and
have hunting as another skill
set, this work great. Not only do you get skill points for fighting,
but also for skinning. Not to mention successfully skinning an animal
mean you get paid more for the pelt than you would for a "damaged" one.
Be aware, though, that this will eat into your total skill point gain
for the day.
Another way to scavenge is to simply run from one hunting ground to the
other searching for dead critters to skin. Other characters tend to
leave their kills behind without skinning them. This means you can get
a sackful of pelts in no time without ever lifting a weapon. This
method works best for those without fighting skills, especially for
hunters.
Finally, there are a variety of items that can be sold to the junk
dealer (see below) for very little coin (individually, anyway). Such
things as clubs dropped by brutes in the alley hunting grounds, items
of clothing from both thugs and brutes, arrows dropped by bandits in
the bandit woods, etc. Again, they don't pay very well individually,
usually around one sterce each, but a sackful can often get you a
couple of hundred denars. I don't have a list of things that the Junk
Dealer will buy, but you can assume that almost anything you find lying
on the ground that's not made of metal (most of these can be sold to
metal-working shopkeepers for more money) or part of an animal (which
Caprarius, the carcass buyer pays more for) can best be sold at the
junk shop.
Pelts, shells, feathers and
hides
are usually only found in the hunting areas. Now when characters get to
a certain level they usually stop skinning their kills, the money it
gets
them is less interesting to them than the experience they get from the
fight. So, you'll often find unskinned animals in abundance on the
signaltower island and in the sewers and dumps. Characters with the hunting basics skill set also gain
skill points from skinning as well as higher income from pelts, hides,
shells and feathers.
Rats, dump hounds, rodents, osecars and fluvitar pups have pelts. Sewer
snakes, and all other kinds of snakes, have hides. Rock crabs and
snappers have shells. Angry sea gulls have up to six feathers.
Caprarius,
the Carcass Buyer,
buys all of these animal parts.
Thug items are
found
in the alleys west of the Toga (see Directions). Again, most
players
hunt the alleys merely for the experience and usually leave items from
thugs and brutes laying around. Thugs usually carry a pouch with a
small amount of coin inside which most characters leave on the corpse.
If you are lucky, you may also find their dagger still there as well,
which can be sold to Thimaro the Tin dealer for about 15 denar. Brutes
have clubs which can be sold to the Junk Dealer, though they only get
you about one sterce each and can get heavy in bulk. Both thugs and
brutes usually have clothing that doesn't weigh much and, if you can
get a lot of them, can be worth a decent amount from the Junk Dealer.
Bandit items can be much more
profitable, but are an extremely dangerous scavenging choice. Bandits
often have locked chests among their belongings. Many skilled
characters have chosen locksmithing as a secondary skills so that they
can open these chests themselves as soon as they get them. Nonetheless,
even empty chests are often left lying around on the floor of the
bandit woods because they are so bulky (you can't fit more than one in
a single sack or backpack). These empty chests can be sold at Apula's
shop and school, Riverside Locks, for about 15 denars. If you are lucky
enough to find a locked chest, however, you can expect a good chance of
making more than that. Locksmiths will usually charge a small fee (20
denar for chests, 30 denar for jammed chests, I think?) for opening
locked chests. There is almost always a small amount of coin inside
locked chests, and often a gem or two that can be sold at Mondan's Gem
and Jewelry Shop.
The Junk
Dealer
A shop near the Dumps that
buys...well...junk. Sandals, wooden clubs, clothing, who knows what
else.
The location of the Junk Dealer's shop is part of your starting Marks
(i.e.
you can walk to it from any main cobblestone road.) Beware,
though,
if you offer the dealer a sack full of stuff, expect that all
the
items in the sack will be purchased. In other words, don't leave your
weapon
or coins or anything else of value in the sack. If you do it will be
bought,
and not for likely more than a sterce or so. And you won't get it back.
Only offer items that you want to sell.
Skinning:
To skin an animal use the
following command strings. You must be holding a knife or dagger to
skin.
*To skin all the animal
parts from an animal: Skin <animal>, repeat until all
parts have
been skinned.
*To skin a specific animal
part: Skin <head/pelt/whatever> from <animal>.
Get <part> and
put it in your sack/backpack/whatever and
continue
on salvaging.
Selling
to shopkeepers:
*To
sell a pelt to Caprarius, a torch to Sesquillicus or a dagger to
Thimaro
type:
Get
<torch/pelt/head/whatever>
from <sack/backpack> (or wherever you're keeping it).
Offer
<head/pelt/torch/whatever>
to <Cap, Ses or Thim>.
When they have accepted
the item type:
"cap change or
"ven change or "thim buy
They will offer you coin
or, perhaps, a small sack of coin:
Accept Cap/Ses/Thim
A shortcut if you have a
sack full of items to sell is to simply offer the entire sack to the
shopkeeper.
They will take what they want from the sack and put the empty sack on
the
counter. However, make sure that you have something in the sack that
they
DON'T want or they will keep the whole sack.
*To sell leather armor to
Venina or daggers to Thimaro:
Thimaro and Venina not
only
buy these items but they repair them also, so when you offer your goods
to them they will ask whether you want them to buy it or repair it. Of
course, you want them to buy.
Offer dagger to Thimaro
or offer armor/helmet/pouch to Venina
When prompted answer "ven
buy or "thim buy
Then, as usual, when they
have received the item(s):
"ven change or "thim
change
accept ven or accept
thim
Apula will simply accept
chests without the repair/buy query, but the exchange is otherwise the
same.
You can also show <head/pelt/dagger/whatever> to
<shopkeeper>. They will tell you how much they will pay
for the item.
Handling
money
Splitting sums of
money:
Here's a situation that's going to drive you absolutely batty until you
get the hang of it. Paying other characters sums of money. Now,
shopkeepers
and trainers take your money automatically. But other players can't. So
how do you get 50 denar out of the pile of 250 in your sack to buy that
cool flowing green sagum from your buddy Dorinius? The split
command
makes this possible. If your have a hand free and a pile of coins in
some
container about your person, just use the command string: split <type of coin you
want> <number
of coins you want>. Example: In the above
situation you would use the command string split denar 50. This
would put 50 denar in your hand, ready to offer them to
Darinius.
Split coins &
ungroup coins: If you have a "pile" or "handful" of various
different
coins you may have to ungroup coins to divide them into the
different
types first (sen, sterce, denar, cent).
Both of these commands and
command strings are best done while your coins are in your sack, back
or
pouch (or other container). Trying to do this inhand may quickly leave
you without a free hand to complete whatever transaction you are
attempting
and causing some confusion about which amount is in which hand. I once
split 25 denar from about 100 inhand and offered the 100 to
someone
without realizing until much later. Needless to say, I lost 75 denar in
that deal.
Share <coins>
with
<person or persons>: This is a real shortcut and time
saver.
If you have a certain amount of one type of coin inhand you can "share"
it with another person, or even more than one person. For example: If
you
have 100 denars inhand and use the command string share denars with
Darinius it will split the denars evenly with you and Darinius (50
denars for each of you). You can share with more than one person, too.
Example: share denars with darinius, minos and heltonius (25
denars
for each of you). Or you can share unequally, offering more of a share
to one person by mentioning them more than once. Example: share
denars
with darinius, darinius and minos (25 denar left in your hand,
25+25=50
to Darinius and 25 to Minos).
Bank transactions:
You can also sell <item> to <character> for <#>
<coin type>.
The prospective customer will be queried (i.e. "Aerinicus offers to
sell
you a flowing green sagum for 200 denars."), to which the character can
accept <seller> if they agree. This will deduct the amount
from
the purchasing character's bank account and deposit it into the
seller's
account automatically, though you can only do this inside a bank (such
as Senida's Bank).
* Thanks to Antaeus
for the first three parts of this sub-section and, especially, the share
command, which I had never even heard of!