The
first thing you need to know in the Eternal City is how to perform some
of the basic commands for movement, interacting with your environment
and
manipulating items (especially your own.) The first few commands you
might
want to concern yourself with are those pertaining to your new
character.
Try these commands:
LOOK <your
character's
name>: This command string will show you what others see when
they
look at your character. There shouldn't be anything surprising here if
you just completed your character creation.
INV or INVENTORY: this
command will give you a list of all the items your character is
carrying.
The contents of any sacks, backpacks, pouches, etc. will only be shown
if these containers are open. Scabbards will automatically display
their
contents.

STATS or STATISTICS:
This command gives you a list of your character's basic attributes.
Strength, Dexterity, Perception, etc. are all displayed as well as
secondary
stats such as Health, Name, etc.

SKILL or SKILLS: Gives
a list of all the skills your character knows. It is divided into
several
columns.

First, the Skills/Actions
(such as swords, Altene
ways,
pickpocketing, etc.).
Next is shown the Rank
of each particular primary skill and all secondary skills in that
category.
Then the level of
your knowledge in that skill (such as novice, familiar, etc.)
After this is given your
Rank Bonus, which is the number that is added to your chance to
hit in combat.
Finally, your Skill
Points
are shown. These points will be those earned in combat, in use or in
practice
in that skill which have not yet been spent to improve your skill.
Manipulating
the items in your inventory is covered by only a few commands. Knowing
the proper commands and syntax will allow you to open and close your
containers,
light and extinguish light sources, wield weapons and pick up and/or
throw
away any item you want. Try these:
CLOSE/OPEN SACK
<OR
BACKPACK, ETC.>: Opens and close the container you indicate.
GET/DROP <ITEM>: Causes
your character to pick up, or "get", the item you indicate or drop an
item
he/she is carrying.
WIELD
<WEAPON>/UNWIELD
<WEAPON>: Causes you to ready your weapon for combat. Attacks
are
not possible unless you are both holding and wielding a weapon.
EAT<food item>:
Let's you eat something (as long as it's edible) from your immediate
surroundings,
from your hand or from one of your open containers.
DISCARD <any item
you are holding>: Causes you to "throw away" any item you are
holding.
The command is followed by a "Y/N" query to allow you a chance to keep
from discarding something useful. Discarded items are essentially
destroyed
and removed from the game. This command is very useful should you need
to examine a large number of identical items. It is also considered
good
manners in Iridine to discard useless items (empty sacks, animal parts,
etc.) rather than simply let them fall to the ground. Be careful what
you
discard, however. You can't get it back.
PUT <item> IN
<container>/
GET <item> FROM <container>: A useful set of
commands should
you ever decide to move a few items from your sack to your pouch, or
your
scabbard to your backpack, for example.
MY: While only
part
of a command string, MY is very, very good to know. The game program
for
Iridine automatically determines which container or item you are
referring
to, but sometimes it's wrong. If, for example, you were to purchase a
gladius
from a shopkeeper and use the command put gladius in sack this
would
normally work pretty well. If, however, someone had left a sack on the
floor the game program might assume you mean the sack on the floor.
Later,
in the dumps, when you attempt to get your new gladius from your sack,
you may find it mysteriously missing. (It's in that sack on the floor
of
the shop you just left.)
To avoid this tragedy (and
it can be a tragedy should someone look in that sack while you are
gone)
simply use the specification my. For example, put gladius
in
my sack.
TOGGLE-THINK: This
command turns on and off your ability to hear the "thoughts" of other
characters.
For those of you not familiar with MUD-games, this allows characters to
communicate with all other "listening" characters from anywhere in the
game. A real lifesaver if you pass out and a friend of yours
finds
you in the alley.
Looking
at or examining items is a must. These commands cover the few necessary
actions for determining your surroundings:
LOOK or LOOK
<direction,
in, at>: The look command can be used in a variety of ways. A
simple
look command by itself will show you a more detailed description of
your
immediate surroundings. The command string look at <item, person
or animal> will give you a detailed description of how it
looks. look
<direction> will show you what is in the next area over in
that
direction as if you were there and had used the look command. Look
in
<container> will show you a list of the contents of the
container
(or, in the case of liquid containers, such as a lantern or flask, how
much is left).
GAZE: This command
is used by itself and not part of a command string. It gives you a
general
overview of where you are in Iridine (or the wilderness surrounding it)
and notes any landmarks that you could use for navigation.
INSPECT or INSPECT
<item>:
This command gives you a more detailed description of an item or allows
you to search a room or area for anything unusual (SEARCH is
better
for that, though).
SCAN <direction>:
This command is normally used in conjunction with archery and indicates
possible targets in the direction indicated. However, it can be used
without
any necessary archery skill to show who and what can be found in that
direction.
This command, like look, requires that there be appropriate
lighting
in the area you are scanning.
Moving
about in Iridine is also a relatively simple matter. Try these commands:
GO or WALK
<direction>:
These commands cause you to move into the next area in the
direction
you indicate.
LIMP <direction>:
The same as walk or go, this command allows you to move from one
area
to another if you have injured your legs or feet too badly injured to
walk.
This assumes, however, that you are holding a suitable staff-like
object
such as a quarterstave.
CRAWL <direction>:
When you're too hurt even to limp you can always crawl. Slow moving,
but
it may one day be the only way out of a deadly situation.
MARK <place
name>:
This
command
is used to "mark" a spot for further use (see "walk to" below). It can
only be used on main streets or roads. There are only a certain number
of marks that you can assign to yourself, however. You also begin the
game
with certain marks pre-assigned such as the Stone Toga Inn, the Bronze
Square, the Riverside Baths and Seneda's Bank. This command allows you
to name the place by any name you wish. For example, I used the command
string mark leather to mark a spot just north of Venina's
Leather
Shop.
WALK TO <place>: This
command is used to cause you walk automatically to the indicated mark.
For example, if you were on a main road or street and entered the
command
string: walk to toga you would automatically move, via the
shortest
route, to the Stone Toga Inn.