VINO'S
VOX POPULI
-
or - Tips from your fellow killers.
The
following tips are presented to you either from your fellow TEC players
or from dear old Vino himself. All submissions have been given due
credit
with the player's character-name (when given) so that you may show
proper
appreciation in person, should you so desire. This section will be
updated
as often as possible.
Three
tricks for ya to consider
Sunday,
31-Oct-1999 10:45:23
ONE:
When you get tough enough to knock out another character, buy yourself
a couple of ropes or a set of manacles (from Galba's chain shop). The
next
time a thief tries to lift your sack, K.O. the bastard and use the bind
command to tie his hands and then his feet with your rope, or with the
manacles. Use the command string: bind <whoever> with
<rope/manacle/whatever>.
Rope
is cheaper and therefore preferable but it is rumored (unconfirmed)
that
thieves can cut ropes that bind them with their sharpened coins, it
they
palmed them. This trick works only on humans (thugs, bandits, etc.).
The
command will only work on passive or unconscious targets.
TWO:
Go fishin' with a fishing rod. I have no idea where to purchase one,
you
will have to ask around. Use the commands CAST ROD in an area that
supports
fishing, usually anywhere there is water. I even heard a guy was
fishing
in the baths one time. This will save you on food costs if you don't
mind
eating fish all the time. (Vino seys: I have it from a reliable
source
that this is just a myth or no longer true. Fishing can only be done in
certain areas, usually certain spots near rivers. I will post those
areas
here when I can.)
Also,
this skill automatically improves when you use it, though not by much.
You can't get training in fishing.
(Vino
seys: Known fishing spots - The docks of Monlon.
The "wide silty river" beyond the Monlan ladder.
The Swamplands north of Iridine (such as between the Swamp Cabin and the
Misty Vale.)
One particular spot south of the Vetallun road between the Vetallun
Road
mark and
the Vetallun Crossroads mark. (The only one allowing southerly travel.))
THREE:
The macros you mentioned called approach man and attack
man not only work on masked/hooded thieves but on the bandits in
the
bandit woods as well. So when players get skilled enough to hunt the
woods
regularly they should already have a macro for them, if they have
programmed
their macros as you suggested.
Mourn
Save
money on food
Sunday,
31-Oct-1999 11:00:23
Don't
waste yer money on the bread, soup, biscuits, fruit and other such
stuff
that the locals sell. You kin eat fer free. When ya skin dem rats ('n
many
other animals) ya kin keep on skinnin' and get a lotta internal organs
(yuck, I know) as well as meat. get this stuff, keep it and
cook
it over a fire/campfire/ torch/etc.) when you get a chance. Use the cook
<edible> over <fire/torch/etc> command string until it
gets overcooked.
You can't help but overcook it, of course (you ain't a professional
cook,
are ya?) but yer stomach won't know the difference. Meat and other
edible
flesh cooked this way will keep forever in your sack, backpack, etc.
(Vino
seys: Sorry, folks. Rules have changed and only Outdoorsmen can cook
nowadays.
Oh, well. At least thieves can still eat "for free")
Vino
Nuovo, the drunken warrior
Pouches
fer sens
Sunday,
31-Oct-1999 21:40:50
Well,
I have been around for awhile and have made money selling pelts, then
stones
from rats stomachs, harvesting plants and salvaging things I found
laying
around. Thieves leave their empty pouches laying everywhere. I don't
know
why, seems people would know where they are working by leaving evidence
but anyway you can sell them for a sen at Venina's. Not much but adds
up
and if you are picking stuff all the time it becomes a habit. Carry
more
than 1 sack. . . .
Hope
this helps and gets some of that trash picked up....
Oh,
don't become a locksmith and expect to get rich. . . You know some guy
gave me a denar today for opening his chest....I tried to throw it at
him
but he was to close. . . *mutter*. A guy ought to be able to throw
something
at someone in the same room you would think. . . *chuckle*. (Vino
seys:
Pouches can also be sold to the Junk Dealer.)
Robus
Useful
thing
to know
Monday,
01-Nov-1999 16:41:26
I
noticed that you can press the up and down arrows to scroll through the
last few commands. Very useful for repetitive tasks like attacking a
dummy
or putting multiple items in a sack/backback/pouch.
Otter
(aka "Lutrus")
Quit
rippin'
people off, Vino. ;)
Saturday,
13-Nov-1999 22:51:58
Why
d'ya only have Harach's prices fer armor in that "armor set" part? It's
like dat Microsoft monopoly in ancient Rome or something....;) Bragan
in
Vetallun is tons cheaper on shin greaves and lorica's, among other
things...Quit
rippin' innocent newbies off...I don't care how much commission Harach
pays. 8)
(Hey,
a guy's gotta make a sen er two somehow, eh? - Vino)
Lanamor
Easy denars
fast
Saturday,
11-Dec-1999 12:06:52
One
can make a lot of money fast by going to the bandit forest during the
day
(safer) and get many sacks (they're everywhere). Wear as many as you
can.
Cover them by wearing a sagum (if you have one). Find all the small
chests
you can. Put the chests in your different sacks until you can't carry
anymore.
Go to Apula's..she'll buy most chests for 53d. An industrious soul that
doesn't mind a little legwork can make a lot of denars fast. Also while
in the bandit forest..look around a lot..you'll be amazed at what
people
leave laying around. One day I found 7 pouches and they all had gems in
them worth 600 d total.
Calixto
(Thanks to "Teen Goten" for correction on chest value)
Armor
Prices
Saturday,
05-Feb-2000 13:37:13
Hey,
good site. Nice layout. One problem: The Phylax is 480 at Waike's. Not
300. Also, for people who like to buy everything at once, I calculated
the prices for each set. #1=1683, #2=5018, #3=8435. Just so you know.
( Prices have been
known
to change in Iridine without notice. Let me know of any price changes
you
become aware of, due credit will be given for such corrections. - Vino)
Henry
Juanes aka. Antequides
Constable,
arrest that man!
Tuesday, 15-Feb-2000
17:21:34
When that thief grabs your
sack outta your hands and stand there laughing at you because he's
wearing
a lorica hamata...
or you see a guy in a hood
or mask just standing around chatting like he's a respectable citizen
or
something...
or when that jerk of a
warrior
attacks you because he don't like the way you looked at his
girlfriend...
don't just whine about
it!
Have them arrested!
As much as I despise those
soft-bellied, underworked, overpaid connies it makes sense to me to put
'em to work when there is work to be done that you can't handle
yerself.
Hey, Vino knows that not everyone in town is as good a warrior as he
is.
So when you see someone engaged in illegal behavior, point them out to
the connies and let 'em do some good fer a change. To show someone to a
constable - command string look for constable -then- show
<whoever>
to constable
If they are doing
something
illegal, then the connie will take it from there. Remember to refer to
those in masks or hoods as "man" or "woman".
Vino Nuovo, the
drunken
warrior
Somethin'
to write home to momma about...
Tuesday, 15-Feb-2000
17:28:45
Writing is a skill that
any character can perform, provided they have a modicum of intelligence
(check yer stats). It require that you hold a quill pen and something
to
write on (vellum, parchment, etc.). You will also need a well of ink
(inkwell)
to dip the pen in before each writing.
Command strings:
Get pen
Get
<parchment/vellum/whatever>
Open jar
Dip pen in inkwell
Close jar
Write on
<parchment/vellum/whatever>
That's it, nothing to it.
These papers that you write on can be posted on the postboards that
hang
in any of the inns or taverns in Iridine or the surrounding villages.
Hang
<parchment/vellum/whatever>
on board
However, many of your
fellow
players have a nasty habit of taking parchments and such posted in inns
just to be jerks. Check your posts regularly to be sure they're still
there.
One trick is the write out your post in Windows Notepad, then cut and
paste
each paragraph into the game window. In this way you can save your
parchment
on your computer and make duplicates as necessary.
Vino Nuovo, the
drunken
warrior
Free learning
Tuesday, 15-Feb-2000
17:50:33
If you haven't notice yet,
you soon will. But teachers in Iridine charge more and more the higher
the rank you want to learn. And when you get to ranks like 20, 25 or 30
the cost is simply ludicrous. You can get your learning fer free if you
know or can find someone with a higher rank than yours.
The fact is, anyone with
a rank of 10 or better can teach. Just find someone who is
willing
to take a second of their time to demonstrate their skill to you and,
while
they are demonstrating, use the command string - learn
<skill> from
<whoever>
And if you want to teach
someone your skill use the command string - teach <skill>
Simple as that. You will
automatically use your skill points to increase your rank and it won't
cost you a sen. Unless, of course, the only teacher you can find is
that
jerk grandmaster who wants to charge a mere 50 denar less than the 500
that Gilven wants. Don't ye just hate that guy?
Vino Nuovo, the
drunken
warrior
Aim fer the heart
Tuesday, 15-Feb-2000
17:55:37
When attacking a creature
who's blocks are preventing you from skewering him you can aim your
attacks
at specific portions of their anatomy that have weaker, or no, block
manuveurs/armor
covering them. Not to mention, attacks that land, say, on the other
guy's
head, do slightly more damage. Not all creatures or opponents you meet
will have such "weak spots" so you should learn which ones do
before
relying on it. Also, it isn't really useful save to those whose skills
are unusually high to begin with. Aiming for specific places (head,
hand,
leg, etc.) is a very difficult thing to do and can add about +50% to
your
chance to hit. Aiming high, mid or low adds +20% to your chance to hit.
Still, for low-ranking warriors, if you can't hit that damned thug
anyway
go ahead and go for it. No matter what, you will always have at least a
5% chance of hitting.
The main use of this
command,
however, is in facing those opponents whose armor is incomplete or who
have such tough armor as lorica or muscle cuirass. Such opponents may
or
may not have pteryges and such to protect the rest of their bodies but
such peripheral armor is still easier to penetrate than a lorica or
mail
cuirass. If, for instance, you faced a fellow player intent on hacking
you to bit-size pieces and find that he is wearing a lorica that
absorbs
all your strikes, but no helmet. Well, you just aim your attacks at his
head, or simply high, and forget about trying to get through that
lorica.
Bear in mind that
manuveurs
tend to aim themselves at certain areas anyway (ex: chop automatically
aims high; slash aims mid, etc.) So if you already have these manuveurs
(and you should) use them instead as they have roughly the same chance
to hit as a regular attack. You would then want to use this command
only
if you are highly skilled and facing an opponent who you can hit but
cannot
damage because of his/it's armor, and you would want to aim at such
unprotected
areas as hand, foot and face.
Command string - <attack>
<what> <where>
Examples: slash
alligator
leg or attack bandit face or chop rat high
Vino Nuovo, the
drunken
warrior
The
rest about rest...
It
has been well established that, when fatigued, you should rest in the
Riverside
Baths. But there are other ways of getting rest. Certainly you can just
sit, stand or lay around anywhere and rest but it is at a rate that is
maddeningly slow. Three other methods of rest exist, besides the baths,
that you may not know about.
1-
Inn rooms.
Not only do inn rooms provide a semi-secure place to store your stuff
but
laying in the bed allows you to rest at a much faster rate than just
laying
around anywhere else. Not only that, but exiting the game while laying
in bed in your inn room allows your character to continue to rest right
up until you return to the game. That means you can turn the game off
and
come back in a half-hour and find your character completely rested up
and
ready to hunt.
2
- Lean-to's. While
only outdoorsmen can build lean-to's, anyone can enter and lay in one.
They provide the same benefits as inn rooms and can be found in all
kinds
of places. There are at least a couple of them in the bandit woods, for
example. To enter a lean-to just go lean. To exit just type leave
or retreat.
3
- Blankets. Blankets can be purchased in some shops in the game
(not sure which ones or for how much). They give you bonuses like the
inns
and lean-to's but I am, frankly, unaware of whether the rate of resting
is the same. (I have never owned a blanket but one time. And even then
I discarded the thing because I didn't know it had any use.) To use the
blanket lay down, get blanket and pull blanket
over you. (Sorry,
the blanket no longer works while you are logged out. Still not really
sure if they even provide a bonus to recovery while you are in-game.
Anyone
who knows, lemme know. - Vino)
Vino Nuovo, the
drunken
warrior *Thanks to Maleud and Trump for correction
and
affirmation of lean-to commands.
Input on Archers
Friday, 25-Feb-2000
05:28:18
First off, a great site,
Vino. Sure could have used it in my day...
Anyway, reading through
your hunting section, I notice that you wanted some information on
bandit
archers. Well, here's what I have to say about them:
Nasty, nasty buggers. Only
recently with the missile-bow overhaul, bandit archers are not just a
nuisance
anymore, but deadly. They only travel with their buddies the spear
wielders,
and they take pot-shots at you while their friends stick you in the
guts
with their spears. Their aim has improved greatly so, most shots find
their
mark... might want some good armor to ward off their shots.
I see two strategies
when dealing with them.
1) Use a distance
weapon like a stave or spear to take them out first, then focus on the
regular bandits.
2) Scatter the
group.
Archers get scared and run off when you engage them. This is usually
difficult
to do since you usually have bandits engaging you and preventing you
from
reaching the archers. Once the group scatters, you can run down
individuals
and pick them off one by one.
Minos
Archer Bandits
Thursday, 24-Feb-2000
18:53:51
While his time was short
in the game and spent very fruitlessly, Antequides had killed an archer
or two. They have the usual stuff on them, plus a quiver (which you can
use as a pouch, think about it. No thief would steal a quiver.), and
are
very xenophobic. Killing one is the same as killing a worn rat, they
will
constantly retreat. If you want to kill one, keep tabs on where they
run
to after they retreat as they are very quick. They are pretty weak, a
few
well placed hits will kill them.
Baird
Healers
and warriors
Friday, 22-Sep-00 16:13:46
...to all you
warriors:
ALWAYS PAY YOUR HEALERS even though you may not have much, please do.
We
don't get paid any other way and we need to live too. We still need to
buy food and clothes and everything else you do, except that we need
supplies
like painkillers and you are our only income. Most healers don't have
anything
else other than basic clothes so, when you're low on cash, ask them if
they would like that nice toga you found, or that old cloak you don't
want
anymore. While this might sound like a whine, all I am saying is that
you
need to treat us well. Because when you are bleeding in the caves or in
the dump or wherever, chances are you are far from Fiona or the hospice
and it's those new healers that come to the rescue. Don't discourage
them
by not paying. Think of it as life insurance. HEALERS ARE YOUR BEST
FRIENDS,
WARRIORS!!! TREAT THEM WELL.
Also, thieves, don't steal
from us. It's pointless and the vigilantes love the chance of
protecting
us. You can have morals, too.
( Well, perhaps not
morals
but at least good business sense - Vino ;)
Lemain
Retreat! Retreat!
Sunday, 14-Jan-01 19:39:54
Hey vino on your combat
section's how:to where
you tell then how to actually fight you might want to include that if
you
type RETREAT N or whatever direction you want...once you retreat you
automatically
go that direction.
Trace
Tips
from Kered:
Monday,
2-September-02
When Bandits, Rogues,
Ruffians
or any other type of moron who wants to rob you blindly and they
indispose
you, Just GO [direction], since they will stop you if you don't.
On being impaled: not a
wonderful feeling, but one should start trying to stand as soon as
impaled
because 5 bandits will shortly make you a good afternoon meal if you
don't.
Second part of this, your
good buddy is in front of you impaled. You could laugh at him or be a
nice
flesh and Release <friend's name>. You cannot be
approached
to any enemy or anything while doing this.
New Inn: Brawling Bear.
Sells very cheap fig wine, and some really crusty bread. Located close
to the Steps as well as the Old City.
Blackvine has a new trade
for people interested in making some mone: Salt Mining, where brave
souls
can scrape salt from the beach and sell to a shop up there. You have to
have a canvas sack and a salt scraper, pay is well, risk is fun too,
getting
swept away by the water can result in broken bones.
Kered Solace, leader
of
the Traevant Militia and official bad dancer of Iridine, part timer
hero
for pay. (Vino seys: "and longest title in the Vox Populi")
Tips
from Wicker:
Thursday, 19-September-02
Hiya,
Delivering Crates.
Here’s a neat way to get
to know your way around Iridine, earn some denar, interact with shop
keepers
and usually interact with other players. At some of the mark points in
the city you’ll see laborers hanging around. This usually means that
there’ll
be a bit of casual work available. All you have to do is wait in the
same
place that you see the laborers and sooner or later a laborer or worker
will come huffing and puffing up to you and ask if you wouldn’t mind
helping
deliver a crate. Just say to the laborer/worker “yes” or even just ‘nod
worker’ and the worker will then give you a crate to deliver. You’ll
also
be given exact directions to get to wherever the crate is supposed to
go
to. When you reach the NPC that the crate is intended for you’ll be
asked
to simply drop the crate. You’ll then be given your pay. You could earn
10 or more denars a while ago but the rate seems to be a flat 5 denars
per trip lately. It aint gonna make you rich and, be warned – you
sometimes
have
to wait a few minutes
before
a laborer approaches you with a crate to deliver but it is a real quick
way to learn a few basics of Iridine ways and to earn a few denar in
the
process. Folks will usually have a friendly word to say to you if they
happen to be in the shop when you do the delivery so it can be a good
way
to make friends early on in the game also. Definite Mark locations
where
you can wait for work are the Colosseum, Forum Gaeldine and outside the
Bank. There may be others (the Stone Toga ?) but you can enjoy yourself
lookin' for 'em.
and thanx for keeping your
site going :)
Wicker
More
tips from Kered:
Sunday,
22-November-02
(via
email)
Once
again Kered master of useless information:
Boars,Rams, Wolves, all
have nice unblockable attacks unless your a distance fighter best idea
is to run. Boars and Rams stunn you and you cannot escape.
Dead Fall Snares, people
can fall into them, its nice, they get stunned in the Traevant woods, a
good snare gets someone impaled so be smart and disarm everything
before
you leave.
Hide Here! Woohoo, Fern
teaches how to hide, running from people don't want to be caught, Hide
here they can't see you, Freeze does the same. Nice things when running
from the law, or I mean nasty bandits.
Fishing, I love fishing,
fishing is the best, bait does matter, Grasshoppers so far have
warrented
me personally the best succuess. Minnows secondly, worms stink.
The Treehouse, my newest
favorite hangout, has a nice rope in the middle of it you can swing to
and fro, it your to hurt to escape, its a large circle where only one
person
at a time can go, Do not go here unless your very good with your weapon
its very dangerous. Briggards and Bears are here and they make
grandmasters
into dinner.
Lastly, remember its a
game.
Kered Solace,
Traevant
Militia. (Vino seys: Bah! Liked yer last title more better.)
Tips from Brianne/Sancia:
Saturday,
28-February-04
(via email)
Starting Out:
Locksmiths: Well, generally, since this skill is not on the
chargen, most of the characters will be older characters who know what
they're doing. In essence, you travel to Apula's, pick some locks for
her, and you get money for it. However, if you can find a better
locksmith who is willing to take time out of their busy schedule
(Busy... Schedule?), they're sure to lock things for you, so you can
unlock, or whatnot.
The best skills to learn for Locksmithing are Unlocking, Lock
Lore (Gives you an added bonus to picking the lock, I think), and Lock.
Once you learn how to Unlock, use Lock Lore, and Lock proficiently, you
can start training on your own. :) Locking is a pain, though, since it
is an average skill.
Outdoorsman/Hunters: These two skills were meant to
complement each other. If you can, learn Hunting Lore as a first skill,
and Outdoormanship as a second. Outdoors SP should solely be used for
gaining enough skill that you can learn skills in Hunting Lore.
Gathering twigs, finding firewood, and making torches are the best way
to gain SP in the Outdoors skillset. Making fires is much less so, but
you can cook over them.
Tailors: Tailoring is a pain. Don't learn it. But if
you feel as if you must, then please, PLEASE, get pouches for training.
Pouches, scarves, sashes, or anything that takes up less cloth than one
full length is great. This skillset is kind of hard to learn, and is
much better if you have something small you can make. Scarves and
pouches are the best to get for the first recipe.
Healers: Advertise yourself. Profusely. Thinking is a
lovely way to do this. The most important skills are bandaging and
stitching. Rousing is much less so, and should probably be unlearned.
Arrow pulling -can- come in handy, but with the new "Arrow Awareness"
subskill for ACMs, it's kind of obsolete. You can also get training
from the Hospice, with the citizens who get hurt quite often, in fact.
SP in the New System:
Well, the best thing now-a-days in TEC to gain skill is by
learning more than one subskill. If you randomize your subskills, the
greater the SP gain. If you have more than one subskill, it's great.
Three is a good number, since you can go back and forth, but learn as
many attacks/subskills/etc as you can quickly, and your SP gain will be
greater. :D
New Shops:
Well, the Via Abscondas is new.. So, you walk to the library,
then to Venina's.. West from there, and a pace or two southwest, and go
north. There are a whole bunch of new shops there.
-Brianne/Sancia