HUNTING
-
or - So many critters, so little time...
The
Thug Alleys - armor set # 3
1 - Entrance to Thug Alleys via trapdoor in Septima's tavern.
2 - Exits Thug
Alleys
into the Harbor District.
3 - An abandoned
pawn
shop.
4 - A locked
dwelling.
5 - An abandoned
shack.
From
the front yard of the Stone Toga Inn (the Stone Toga Mark) go west
once,
southwest once, north once, west twice, south once then southwest once.
(walk to toga; W - SW - N - Wx2 - S - SW)
It should be noted that thugs and brutes only come
out at night. Don't bother with hunting the alleys in the daytime, they
won't be there. Considering the small size of the alleys overall and
the
limited window of opportunity for hunting there it should be obvious
that
the alleys will be a little crowded with players come nightfall.
My
best advice is to claim an intersection immediately before the night
falls
and wait. Otherwise you will have to wander the alleys getting only an
occasional encounter while those who have claimed an intersection get a
majority of them. (It is considered rude and presumptuous to hang
around
an intersection when someone else got there before you, without their
permission.
Like street performers and prostitutes on the corners of every major
city
anywhere, prime spots are claimed early and protect from interlopers).
If you are still something of a newbie I recommend getting a
friend
or two together and pack-hunting here.
It should be noted here,
however, that if you are used to hunting animals up to this point you
will
encounter a slight problem when going against human opponents. Humans
get
a slight, consecutive bonus to defenses when you use the same attack
against
them as you did in a recently attack. As such, in order to avoid this
consecutive
bonus catching up with you, you'll need at least five individual
attacks
that you can utilize. For example, when attacking a thug with swat you
may get, say, a 40% success rate. If you use swat again on your next
attack
your success will jump (about 20%, I think?). It will jump yet again,
the
same amount, if you use the swat attack a third time. Furthermore, if
you
use only two or three attacks the bonus to your opponent's attacks
still
climbs, though not by as much, even if you used it two or three attack
previously. Only by making four attacks of another attack, before using
that attack again, can you completely avoid this creeping penalty. This
was implimented by the GM's to reflect a human's ability to respond to
their opponent's style of fighting (and to ensure only skilled
characters
would engage human npc's). Also, this penalty will effect you when
fighting
other player characters (and other player characters when the fight
you).
Thugs
daggers, coin (in thug's pouch)
Thugs
are difficult to kill because, as they are human and wield weapons,
they have a wide variety of attacks at their disposal such as stab,
slash,
etc. as well as armed combat maneuvers. But, if you are skilled in
ACM's
yourself, or at least in a couple of subskill attacks and block, they
shouldn't
prove too tough for you. Thugs are the most common encounter in the
alleys.
Brutes
coin (in brute's pouch)
Brutes,
on the other hand, are tougher. Don't fight a brute unless you have
a reasonable chance of hitting them, some good armor, at least four
good
manuveurs and blocks. Brutes are bad about delivering
unexpected critical hits, you see, and an unexpected critical hit can
break
even the most hardened warrior. Again, exercise caution with this these
buggers.