HUNTING
- or - So many critters, so little time...
 The Thug Alleys - armor set # 3  
1 - Entrance to Thug Alleys via trapdoor in Septima's tavern.
 2 - Exits Thug Alleys into the Harbor District.
 3 - An abandoned pawn shop.
 4 - A locked dwelling.
 5 - An abandoned shack.
 
 
 
 
 
 


From the front yard of the Stone Toga Inn (the Stone Toga Mark) go west once, southwest once, north once, west twice, south once then southwest once. (walk to toga; W - SW - N - Wx2 - S - SW) 
It should be noted that thugs and brutes only come out at night. Don't bother with hunting the alleys in the daytime, they won't be there. Considering the small size of the alleys overall and the limited window of opportunity for hunting there it should be obvious that the alleys will be a little crowded with players come nightfall.

My best advice is to claim an intersection immediately before the night falls and wait. Otherwise you will have to wander the alleys getting only an occasional encounter while those who have claimed an intersection get a majority of them. (It is considered rude and presumptuous to hang around an intersection when someone else got there before you, without their permission. Like street performers and prostitutes on the corners of every major city anywhere, prime spots are claimed early and protect from interlopers). If you are still something of a newbie I recommend getting a friend or two together and pack-hunting here.
It should be noted here, however, that if you are used to hunting animals up to this point you will encounter a slight problem when going against human opponents. Humans get a slight, consecutive bonus to defenses when you use the same attack against them as you did in a recently attack. As such, in order to avoid this consecutive bonus catching up with you, you'll need at least five individual attacks that you can utilize. For example, when attacking a thug with swat you may get, say, a 40% success rate. If you use swat again on your next attack your success will jump (about 20%, I think?). It will jump yet again, the same amount, if you use the swat attack a third time. Furthermore, if you use only two or three attacks the bonus to your opponent's attacks still climbs, though not by as much, even if you used it two or three attack previously. Only by making four attacks of another attack, before using that attack again, can you completely avoid this creeping penalty. This was implimented by the GM's to reflect a human's ability to respond to their opponent's style of fighting (and to ensure only skilled characters would engage human npc's). Also, this penalty will effect you when fighting other player characters (and other player characters when the fight you).
Thugs                                         daggers, coin (in thug's pouch)
Thugs are difficult to kill because, as they are human and wield weapons, they have a wide variety of attacks at their disposal such as stab, slash, etc. as well as armed combat maneuvers. But, if you are skilled in ACM's yourself, or at least in a couple of subskill attacks and block, they shouldn't prove too tough for you. Thugs are the most common encounter in the alleys.
Brutes                                        coin (in brute's pouch)
Brutes, on the other hand, are tougher. Don't fight a brute unless you have a reasonable chance of hitting them, some good armor, at least four good manuveurs and blocks. Brutes are bad about delivering unexpected critical hits, you see, and an unexpected critical hit can break even the most hardened warrior. Again, exercise caution with this these buggers.